Finally. Pictures of the new plastic Chaos Cultists in the starter set.
For a decade, ever since I read my first Dan Abnett book First and Only, I've wanted to make a non-marine traitor force to face off against my loyal Imperial Guardsmen. No longer will my loyal IG forces be forced to play the roll of "Traitor Guard" and ally with CSM. I can field my OWN chaos force, filled with nameless hordes of expendable infantry.
Ooooh, pretty pictures! I have a platoon's worth of FW Chaos Renegades and I got them for pretty much exactly the same reason you want to! I hate the random 'traitor Guard/marine' necessity, since every man and his dog plays marines nowadays. Thanks for the heads up!
ReplyDeleteI've recently moved into a new place with a awesome basement I plan on turning into a gaming room. For realz, I can fit 2 8'x4' tables, plus another 4'x4' in a pinch. Once I find a good gaming group who wants to play in a campaign, I plan on hosting quite a few gaming nights. I'm might have a no-marine, or a Marines-as-allies-only house rule for a few months, just to get things off on the right foot. ;)
DeleteI'm very happy because it means that Chaos armies in 40k have more chance of reflecting the background material - it always seemed laughable seeing so *many* CSM when Chaos marines are at least, one imagines, as rare as loyalists if not more so (I rather like the depiction in ADB's Night Lord books). As so many authors have envisioned, chaos should be primarily hordes of mortal men.
ReplyDeleteI agree. I'll probably have a Chaos Marine HQ and then six 20-traitor hordes as the basis of my Chaos army, with perhaps some Predator Heavy Support or Defilers (re. stalk tanks).
DeleteI really appreciate GW's effort in 6th to make the RULES match the BACKGROUND (I.e. more CRUNCH=FLUFF) and the inclusion of traitors/cultists in the starter set is HUGE.