tag:blogger.com,1999:blog-36638381805347976152024-02-21T07:58:44.456-08:00Imperial Guard 4 The WinSeeking garage and basement 40k gamers in the Indianapolis Area.Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.comBlogger47125tag:blogger.com,1999:blog-3663838180534797615.post-4685349674223640432015-01-01T07:20:00.000-08:002015-01-01T07:20:03.361-08:00Happy New Year & 2015 Goals<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Happy New Year from the Arborian Lascannon Squad!</td></tr>
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Hello!<br />
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I've been quite busy since my last post here, and not had a lot of spare time to highlight hobby progress or games played. I have been posting updates on the <a href="https://www.facebook.com/groups/168489809906758/" target="_blank">Indy40k Facebook</a> group.<br />
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My Hiatus began in July at the height of summer. August and September are the busiest time at work, due to number of public outreach and education events that I work on. October is also busy with early archery season. Starting in November I was able to recommit some time to the hobby and to getting games in. I finished all the infantry in my Arborian Rangers company and played in an Apoc game at <a href="http://www.indygamerz.com/" target="_blank">Indy Gamerz</a>.<br />
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<tr><td class="tr-caption" style="text-align: center;">Imperial Commanders: Chili Waagh Apoc Game</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Ork Bosses: Chili Waagh Apoc Game</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Arborian Infantry Company: Finished at Last!</td></tr>
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<br />In October, Imperial Armor 13 came out. This renewed my interest in Chaos which had been neutered with the 7th Edition allies chart. No longer would my hordes of Blood Pact inspired infantry remain foam-case bound. I purchased a second-hand chaos army and have been converting it into an Iron Warriors & World Eaters war band.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">IA:13 Resin for the Resin God</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Iron Warriors Obliterators</td></tr>
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<br />I also acquired two <a href="http://www.ikea.com/us/en/catalog/products/10119206/" target="_blank">Ikea Detolf</a> glass display shelves to put my armies in. I'll need probably two more shelves to accommodate future army expansions, especially when I finish my Tempestus Scions and Chaos armies.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Detolf Shelves</td></tr>
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<br />2014 is arguably the most productive year in the Hobby for me in recent memory, thanks to two new hobby strategies:<div>
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1) Hobbying one hour a night. I don't always get this done, but instead of working on stuff at random times, I make incremental progress. Its hugely motivating to make progress. </div>
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2) Painting to three-color and based first, then moving on to another unit. This allows me to get a whole army table-top ready, then come back later and finish the details. As details are what hung me up on the Arborian army for so long (mostly dreading the time-consuming webbing and gunmetal stages), this lets me play with painted models more quickly. </div>
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Furthermore, I've made a dedicated effort to get more games in, as often as once a week, but sometimes 3 times per month. Actually playing the game motivates me to hobby more and makes me feel like I'm getting "value" from my time and monetary investment. </div>
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<span style="font-size: large;">2015 Goals</span></div>
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1) Forgeworld order: 2ish Sicarian tanks, 2ish Hell Talons, and some other odds and ends</div>
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2) Finish Iron Warriors and Renegades & Heretics armies</div>
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3) Get some more Chimeras for my Arborian officers. They get punked on turn 1 usually. Light infantry is for the birds.</div>
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4) Play in some 40k events at GenCon. I stopped going to GenCon despite it being literally across the street from my office because they offered no 40k events. 2014 was different and 40k events were there. So I'm going in 2015. </div>
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5) Play more games & GM campaign. </div>
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That's it for now. Happy hobbying and gaming!<br /><br /><br /></div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com1tag:blogger.com,1999:blog-3663838180534797615.post-26779914199002229362014-07-08T19:03:00.001-07:002014-07-08T19:06:07.339-07:00A Tanker Commander's Guide to 7th Edition<br />
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<br /><br />Tanks, specifically the tanks of the Imperial Guard, were my introduction to the hobby. White Dwarf had a army list in 3rd Edition for a tank company, which was the first list I ever played. I have fond memories of my unpainted Leman Russ squadrons getting decimated by Dark Lances and Haywire grenades from games played while in high school.<br /><br />My tank model collection consists of 14 leman russ hulls, in various stages of being retrofitted for the new 7th Edition IG codex. These models were assembled in pre-magnetism days with sponsons, in the glory days of STR 5 defensive weapons (4th edition). Why GW decides to alternatively buff-then-nerf sponsons every other edition and codex is beyond me. Lately I've taken them out for some 1500 games against Eldar and space marines.<br /><br /><b>What is a tank army and why should I run one?</b><br /><br />I think of a "Tank Army" from the perspective of the IG is a list that fields more than 3 Leman Russ hulls in a single detachment. With 3 or less hulls, the tanks aren't the focus of the army, and will be there to support your other models. With 4+ tanks, they take up enough points and table presence that they become the core focal point of the army, with other units serving as support. As vehicles in general got a boost with 7th edition penetrating damage tables, the IG are well suited for the metagame of 7th because our vehicles can dominate the opposition's vehicles when brought in large numbers. Having 6 AV tanks in a 1500 point game might sound like a dick move, but considering how unbalanced this game is and always will be, don't worry about it. You'll need all the AV 14 to face down Eldar wave serpent spam.<br /><br /><b>Vehicle Selection and Armament: </b><br /><br />I am an advocate of battleforged, because objective secured and re-rolling your warlord trait are big advantages for a small price to pay in the IG codex.<br /><br />Running a "tank army" doesn't mean you have to go Unbound. Sure, you can run nothing but Leman Russes or other vehicles if you want, but such a list has very limited mobility. 7th Edition, especially Maelstrom missions, is all about mobility. A tank army is never going to match Eldar (nothing can match Eldar in 7th in mobility or firepower), Dark Eldar, or Scions in mobility, but it still needs fast units to claim midfield or backfield objectives.<br /><br /><b>Vet squads</b> in <b>Valkyries </b>are perfect for the task of claiming contested objectives. All they need is a heavy flamer for light infantry, demolitions to threaten TEQs and vehicles in assault, and a push out the door! Taking 2 vet squads gives you the ability to claim enemy backfield objectives on turns 3 or 4, and midfield objectives by turn 2 if you grav-chute deploy. Personally I like waiting till turn 3 or 4 to deploy my vets, but that isn't always the best tactical option.<br /><br />Obviously you'll need some Valkyries. Rocket pods are a good choice, as you'll be closing in on the squads dropzone on turn 2 or 3 and will want to soften up anything holding the objective. Heavy bolters are too expensive as you'll only get to shoot one at full BS if you fire the multilaser.<br /><br />In short, vet squads aren't a troops "tax." They are something you want in a "tank army."<br /><br /><b>Tank commanders:</b> Take 2. This gives you 4 leman russes, right off the bat. I like my commanders to take vanquishers, and the other squadron member to be an exterminator.<br /><br /><b>Vanquishers </b>are the kings (queens if you are playing chess) of tank-on-tank warfare. Because the main gun is heavy and not ordnance, take a lascannon as the hull-mounted weapon as well. This essentially doubles the anti-tank potential of the vanquisher within 48". For sponsons, I think Heavy Flamers are a must if you aren't going with much infantry support (i.e. only air cav vets, no platoons).<br /><br />The enemy will ALWAYS try to kill your warlord, and if he can't do it at range, he'll send specialists to assassinate your leader. A primary threat is close-in infantry, especially ones with grenades. Because you probably won't have enough infantry to bubble-wrap your tanks, having some heavy flamer sponsons to hit tightly-packed deep strikers is an excellent defense. The AP 4 helps against stormtroopers, carapace vets, swooping hawks, and a variety of other potential deep striking threats. Plus the H.F. sponsons are half the cost of the heavy bolter ones. As you aren't shooting ordnance, you can still fire your main gun and lascannon at close infantry (even terminators and oblits will be afraid)<br /><br />The other half of the squadron is the <b>Exterminator</b>, which can deal with everything the BS 4 commander isn't optimized to handle: mass swarms of infantry at range, light vehicles, and aircraft. The twin linked autocannon is a beast, and the BS 3 the crew has doesn't matter. You essentially have BS 4.5 with twin linked BS 3 (75% hits). Kit this vehicle out with 3x Heavy Bolters and a stubber for maximum dakka. With the split-fire order, your squadron tanks can still target separate units. Just make sure you issue orders before you do any other shooting. <br /><br /><b>Other Unit Options:</b><br />You can round out your force with a 5th or 6th tank if you want and are playing higher points levels. Remember you still have all 3 HS slots despite having 4 tanks already. For more tanks, the<b> basic Leman Russ</b> is a good choice: its a generalist threat that MEQs despise. It's greatest weakness is that ordnance forces all other weapons to snap shot, making sponsons on a basic russ unusable. Heavy Flamers should be heavily considered instead of the hull heavy bolter. Template point defense is critical for tank armies, and you can never have enough of it.<br /><br />A <b>Vendetta </b>is always a good choice for this kind of army. Either bring one of these or two <b>Hydras </b>for anti-air purposes. The vendetta is better because it's guns are AP 2 and can target ground and air targets with the same effectiveness. But you can get two hydras for the less the price of one Vendetta. Your exterminator autocannons can function as anti-air in a pinch. <br /><br />A third <b>Veteran Squad</b> in a <b>Valkyrie </b>is another option to consider. <br /><br /><b>Stormtroopers</b>: One thing lacking from the army is mobility. For Maelstrom of war missions, bare-bones storm trooper squads or 2x melta-gun or flamer squads can help with getting midgame VPs by simply deep striking on an objective. Resist the urge to buy plasma guns and consider not bringing any special weapons: they have their uses in a Scions army, but as support for a tank army, these guys are simply there to claim a VP and then get destroyed.<br /><br />Consider allying these guys in from the <b>Scion codex</b>: the orders are simply better, especially if you are running hotshot-only squad weapons. <br /><br />Thats it for now. Part II will cover deployment and playing the tank army o<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">n the battlefield. </span>Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com8tag:blogger.com,1999:blog-3663838180534797615.post-28872887720220816502014-05-31T07:51:00.003-07:002014-05-31T07:51:59.991-07:00Tactics: The 7th Edition IG Light Infantry Squad<div class="separator" style="clear: both; text-align: center;">
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I've held off making recommendations for the new IG codex until now, given that potential changes to the 7th edition rules set could have invalidated my advice. Luckily, the changes were between 6th and 7th were minor in nature (with the exceptions of wound allocation in shooting and the psychic phase). I'm starting my Tactics series with the core of the IG army, the humble light infantry squad.<br />
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<b>Armamaent: </b>So many options, so little time!<br />
Infantry Squads remain essentially the same as in the previous codex. Points values for weapons options are different (and standardized across the codex YAY!). With my infantry squads, I like to be a threat to an enemy unit regardless of range or composition.<br />
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Multi-threat: The squad can engage vehicles, MCs, and infantry with its heavy and special weapons.<br />
Multi-range: Every squad gets a heavy weapon. You want your units to contribute every round of the game. Also, the enemy WILL get close: either close enough to assault your lines or close enough to hit with flamers.<br />
Modular: You should be able to swap your HW/SW combo for another without adding or subtracting points. I'm not talking about tailoring your list for your opponent, I'm talking about having the flexibility to make changes without reworking your whole list.<br />
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I like the following three 25 Point Options (my favorite): Plasma Gun + Autocannon, or Melta Gun + Missile Launcher, or Flamer + Lascannon. The grenade launcher is loved by many IG players, but its a bit of a throwback to 5th Edition days when Plasma Guns couldn't move and shoot 24". My 12+ models with grenade launchers are currently enjoying their retirement in foamville. The Melta + Missile Launcher is a new combo for this edition that I haven't run much before. I'm predicting a rise in AV 14 vehicles being used, and think the Autocannon will be of less use. Glancing vehicles to death is more reliable than getting a penetrating hit this edition.<br />
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I like keeping weapon option consistent in a platoon. This way if you blob up, all your weapons will be able to hurt the selected target with the same probabilities, making target selection easier.<br />
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<b>Sergeant Options: </b>Power Weapon (axe) vs Bolter<br />
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Unfortunately, power weapons for sergeants are prohibitively expensive for a GEQ model's statline. Yes, I know power axes add to the STR of a sergeant, and through buffing you can make your sergeants reroll hits the first round of combat and wounds if a priest gets his buff off. This just isn't points efficient. A power weapon is the same cost as a plasma gun Which one does more damage, especially in an edition that continues to favor shooting over assault? The age of the power weapons IG blob is over.<br />
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Instead, make the wise choice of giving your sergeants bolters. Yes, bolters. For a single friggin' point, you get the same STR as a power axe, two "attacks" at 12 inches, and the modeling opportunity to make some cool conversions. You can get 15 of these things (enough for all your sergeants and officers) in an IG army for the price of one power weapon. You tell me, what's the points-efficient choice?<br />
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<b>The Blob: </b>How Many is Too Many?<br />
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When IG squads gained the ability to blob up several codexes ago, there was much rejoicing, because of the MSU-crushing mission type known as Kill Points. The KP concept was a great equalizer and a necessary design element to reign in abuses by space marine players, but it hit IG armies hard, to the point where games were un-winable.<br />
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<i>Blob Basics: </i><br />
You decide to blob or not to blob right before warlord traits are rolled. This means that you will usually know if KPs will be part of the mission before you have to make this decision. If you are running a single 50 man blob and KPs aren't the mission objective, it might be worth it to split up. For small games, smaller blobs or individual squads might be the way to go, especially if there are many objectives that need to be claimed.<br />
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Running a Battleforged Army makes your blobs super-awesome objective claimers. Even if the enemy has 10 WTF Elite Terminators with Abaddon next to your objective at the end of the game, you still get to claim the objective and make Ollanius Pius proud.<br />
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<i>Blob Trade Offs: </i><br />
As blob size increases from 20 to 50, the blob gets better in several ways, and worse in several ways:<br />
Positive correlations with Blob Size: Efficiency of orders, war hymns, and psychic buffs, survivability and resistance to 25% morale tests, raw attacks in close combat, volume of fire on a single target.<br />
Negative correlations with Blob Size: Greater size means more enemy units will shoot at it (a blob of 50 becomes a huge fire-magnet), susceptibility to a small assault unit tying up many points in a protracted close combat, reduced ability to claim distant objectives, reduced number of enemy units that can be engaged in a single turn.<br />
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A IG commander can deploy 20, 30, 40, and 50 man blobs. Each size has its advantages and disadvantages. My advice is to try each size out and see what works for you. I've tried all sizes and prefer the 30-man unit, and can run 2 blobs in a 1000 point game and 3 blobs in a 1500.<br />
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<b>Leadership</b>: Voxcasters, Commissars, Priests, and Primaris Psykers<br />
Blobs need buffs to go from good-to-great. The cheapest way to improve a blob is to make sure they follow orders by having a robust vox caster network. More expensive options are the addition of commissars and primaris psykers for higher leadership values.<br />
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Commissars are the classic infantry squad buffer. Since last edition, they transferred stubborn to their blob, and that continues in this edition of the codex. You can't go wrong with adding a commissar to a blob for his LD 9. A commissar might be the one place to take a power weapon in your blob, as his WS 4 makes him better at chewing through WS 3 enemies.<br />
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Primaris Psykers are the new hotness, allowing IG to play in the Psychic phase both offensively and defensively. Attaching them to your blobs protects them from many attacks, and makes sure they are in range to cast prescience, forewarning, or perfect timing on your blob. If you already have a commissar in the blob, don't fear the "It's for your own good." Perils is far less of an issue this edition, especially if you manage your warp dice well across multiple psykers. And if the commissar does "BLAM" your psyker, at least he saved some guardsmen from the potential of D6 STR 6 AP 1 hits. The Primaris has LD 9, helping with orders and morale should your commissar buy the farm. His Force Staff (using the GW model) makes him acceptable in close combat with STR 5 and AP 4, instant death if you charged it. I haven't experimented with Mastery level 2 on Primaris Psykers yet. Obviously you get more warp charge and another power in your arsenal. In games above 1500 points its probably worth it.<br />
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Priests completes the Emperor's Trinity of blob attachments. They bring fearless, a 4++ personal save, and rerolls-to-hit the first round of combat to the blob, all without taking a check. They also stop you from going to ground. If you think you'll need the blob to go to ground, to hunker down on an objective or whatever, just detach the priest from the unit (he's an IC) in your turn. In close combat, the priest can try to buff your blob (and attached commissar and primaris) with re-rolls to wound. This is very handy for STR 3 models. The other hymns are very situational, as rerolling your 5+ armor isn't going to help you much against power weapons, chainaxes, or MCs. Smash is interesting and could be helpful against a MCs, but on balance the re-rolls to wound are the best bet. The downside of hymns is that in the 7th edition rules (page 13), the test is taken on the priest's LD 7, not the highest LD model in the unit (LD 9 if you have a commissar or primaris). So your hymn may not go off when you need it most. Having a regimental standard in a nearby CCS won't help much either, as you can't get a reroll on that type of test.<br />
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<b>The Best Troops in the Game?</b><br />
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I think that IG Light Infantry squads are the best troops in the game. They are points efficent, durable, reliable, can threaten all types of enemy units (even flyers with prescience!), modular, and flexible. Their ownly weakness is their statline, armor, and weak basic ranged and melee attack, all of which have never been something guard players have worried about. Now go forth and overwhelm the enemy!<br />
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<b>IN THE NAME OF THE EMPEROR, LET NONE SURVIVE!</b><br />
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Next time we'll look at Platoon Command Squads and Veteran Squads.Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com1tag:blogger.com,1999:blog-3663838180534797615.post-2854554032325448192014-05-21T16:20:00.003-07:002014-05-21T16:21:29.699-07:00The 7th Edition CSM IG Breakup<div class="separator" style="clear: both; text-align: left;">
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<i>*Editor's Note: The following is satire and in no way to be taken seriously by anyone, especially Games Workshop's blood sucking attorneys, especially </i><i>especially </i><i>that guy who thought it'd be a good idea to sue the author of the kid's book Space Marine. The only way to react to bad new is with humor*</i><br />
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<b>Dateline: The Milky Way Galaxy; the 41st Millenium</b><br />
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After two years of wedded bliss, the Chaos Space Marines Codex and Imperial Guard Codex are breaking up. In a couple known throughout the internetz as "traitor guard," 40k players everywhere once rejoiced by fielding professionally trained and well-armed unit of basic human followers of the Gods of the Warp.<br />
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The story was broken by the new 40k 7th Edition allies chart, which revealed that the IG Codex and CSM Codex would only be seeing each other "come the apocalypse." For Imperial Guardsmen and their commanders, there was much rejoicing. Lord Commissar Markus Xerius said of the events "This is great news! I can retire now, knowing that only the Adeptus Astartes and common citizens [cultists] can fall to the temptations of the Warp. GW has decided all guardsmen are immune to corruption and would never serve the dark gods."<br />
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Korodus Etogaur, a leader in the Ashen Veil, a professional military unit based on the Sanguinary Worlds' Blood Pact, and dedicated to the Chaos god Khorne, was saddened by the news "We've been fighting with this group of Berzerkers for a couple years now. They really knew how to get shit done, know what I mean? Now GW says we have to abide by a restraining order and stay 12" from them? I just don't get it. Didn't Matt Ward read his Dan Abnett?"<br />
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Some Internet pundits have suggested that this breakup is indicative of GW's plans to introduce a Traitor Guard codex supplement. Other expert tea-leaf readers claim that because Forge World already has such as list (Vraks Renegades), that this imaginary GW product will probably be released "come the apocalypse."<br />
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40k players who have invested conversion time, money, and paint to create their traitor guard forces expressed outrage at the news. Many are looking to Forgeworld, commonly viewed as the more caring and resin-y side of GW by the 40k community, to update their Vraks Renegades list for 7th edition.<br />
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Sources inside GW claim the breakup was engineered by Matt Ward, ostensibly because one time his Ultramarines/Grey Knight Mary Sue Brofist army got "WTFPWND" by a Traitor Guard force with an allied Heldrake during early play testing.<br />
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In related news, the CSM Codex has recently been seen at a fondue restaurant with the NewCron Codex. While Necrons once considered the powers of the warp to be their anathema, clearly no fluff is too sacred or too good for GW to retcon away.
<!-- Blogger automated replacement: "https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2Fwww.dumpaday.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fbreakup-taylor-swift-meme-230x300.jpg&container=blogger&gadget=a&rewriteMime=image%2F*" with "https://blogger.googleusercontent.com/img/proxy/AVvXsEiLFSRX3vE4T_zS-AKvVQUCueGOE3SXN9SfGUT4ctLspbxusPkL-4q6C0EjWSzitQfIunpkK8u7m1c8epm2Y-fjUeOX_1Orajh4BqNrNbMZvszVJ6P2E1qHAyLqltczJpXX6n1hDY-Db8JbW6Et3UApTrFUjPLXlYT1z1Jbn56SnRdl1qYg1NY6iYLU7CvyIFdtBCB1RQsKoA=" -->Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com2tag:blogger.com,1999:blog-3663838180534797615.post-9145939831313925792014-05-17T12:45:00.000-07:002014-05-17T12:45:30.887-07:00Road Terrain Construction (that awkward time between editions)<div style="text-align: center;">
<img alt="Displaying image.jpeg" class="aLF-aPX-J1-J3" height="298" src="https://mail.google.com/mail/ca/u/0/?ui=2&ik=fbb36ca4f9&view=fimg&th=1460ba306598a0ec&attid=0.0&disp=inline&safe=1&attbid=ANGjdJ9kR9QMEm7ny3YOcxiWWqLlZ9RiDd30n_A_sbBPpY_4rc1m1Mt6tD3m1NAd4YB86q454Z-m5ad6wrxADI6hU49shusAYtR7mVc0CBiEYPmHGnSYTmYK2JhyORg&ats=1400354660594&rm=1460ba306598a0ec&zw&sz=w1328-h628" width="400" /></div>
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Well as I believe I've played my last game of 6th edition, I've been vacillating on how to spend my hobbying time. So many questions, so few answers until my preorder 7th edition rulebook (plus $5.95 sales tax, thanks <a href="http://www.jckonline.com/2012/01/11/indiana-to-collect-internet-sales-tax" target="_blank">Indiana politicians</a>) arrives next week. Questions like:</div>
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1) Do I upgrade all my IG sergeants and officers to bolters?</div>
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2) Do I give all my traitor guard sergeants and officers power axes?</div>
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3) Will the Hydra still suck in 7th edition? Should I buy some?</div>
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4) Should I run my IG as vets with camocloaks or as blob squads (depends on how kill points work)</div>
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As I try to limit my gaming expenditures to a predetermined monthly budget, May's allowance is pretty much shot thanks to <a href="http://ig4tw.blogspot.com/2014/04/the-4-mantras-of-40k-you-gotta-pay-to.html" target="_blank">GW inflation</a>. With all the uncertainty, I've focused my efforts into terrain. Terrain is recession and inflation proof: it's always needed for games, rarely gets nerfed, goes out of style, or gets squatted. My current <a href="http://ig4tw.blogspot.com/2012/07/modular-gaming-table-construction-pt-1.html" target="_blank">gaming board</a> is a generic green felt surface which, with the right additions, can represent a jungle death-world, an agriworld, or a forested terrain. </div>
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This week's project is the addition of a road network to the terrain options. Here are the steps to completing these roads.</div>
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1) Buy a sheet of MDF (Medium Density Fiberboard, 1/4") from the local big box lumber yard.</div>
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2) Cut it into 12"x"12 squares for ease of use. I used my dad's table saw. I lost some length on a few of the squares because sawing removes some material, an amount equal to the thickness of the blade. This adds up over a big sheet, so you'll have to make some "fudge strips" one or 2 inches long. </div>
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3) Plan out your road network. My big sections are 12"x6" wide, with 2 6"x6" . I have intersection pieces that are 6"x6", a few diagonal pieces for placing roads at a 45-degree angle on the battlefield, and some 2" and 1" fudge strips.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="Displaying image.jpeg" class="aLF-aPX-J1-J3" height="298" src="https://mail.google.com/mail/ca/u/0/?ui=2&ik=fbb36ca4f9&view=fimg&th=1460ba306598a0ec&attid=0.2&disp=inline&safe=1&attbid=ANGjdJ9wDy228C-jLBA-MeIWnj9kDKleDbvEKC5hem6qDoUzaSAR14QAypWbEcS1cRr0SM-iNBl5I8bIEGX3gQzr-Mfuh1M9GGfVKxn2c6u_-YFNcWO_IY6U3dyZi70&ats=1400354660594&rm=1460ba306598a0ec&zw&sz=w1328-h628" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Diagonal pieces</td></tr>
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4) Cut out those pieces with any saw. I used a Jigsaw. Make sure to sand the edges before moving on to the next phase.</div>
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5) Add texture. I used basic sand from the hardware store. It has a few big rocks but is pretty consistent. You can use elmer's glue, diluted with some water, and just paint it on with a 1" or larger cheap brush. Then flock it just like you do when basing a model. Let this dry 24 hours before moving on to the painting. </div>
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6) After the roads dry, paint them with a coat or 2 of glossy black spray paint. Glossy looks the most like asphalt on the highway. Let this dry for 8-24 hours or so. That gets you to the stage below:</div>
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<tr><td style="text-align: center;"><img alt="Displaying image.jpeg" class="aLF-aPX-J1-J3" height="298" src="https://mail.google.com/mail/ca/u/0/?ui=2&ik=fbb36ca4f9&view=fimg&th=1460ba306598a0ec&attid=0.8&disp=inline&safe=1&attbid=ANGjdJ97rtE8BxwwQSg20IHPsEoUSN4XKdX_6HPVoHoKy206TWeIykzbNLqRipePYL3HQFk8S0snQ_cr5mILHciidje2yk2WUlu-LA1qE9NOj0mdXptWdKw4b4eX5Nk&ats=1400354660595&rm=1460ba306598a0ec&zw&sz=w1328-h628" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Textured and painted black</td></tr>
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7) Now comes the difficult part. While the black paint is drying, make some stencils. If you made the roads like I did, you'll want one stencil 14" or 15" long and 5.5" wide. This is your white stencil. The yellow stencil is harder. I razorbladed a old oven pizza box in half, cut out small pieces 1" long and 0.25" wide in one half of the box, and then taped it back together. This is for the center lines on the road. </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="Displaying image.jpeg" class="aLF-aPX-J1-J3" height="298" src="https://mail.google.com/mail/ca/u/0/?ui=2&ik=fbb36ca4f9&view=fimg&th=1460ba306598a0ec&attid=0.4&disp=inline&safe=1&attbid=ANGjdJ-SF9NM8QgNv6eyXtIau-mhK0Z9i94-8G0vkouhOgRugVgmlrZNfhxJsHv5EVLXvDBBNWk0aeVOA_6LWM-WSWOxS2UWXYUhkIItlu7XIcJEh4VAWmrvFw5wYaY&ats=1400354660594&rm=1460ba306598a0ec&zw&sz=w1328-h628" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yellow Stencil</td></tr>
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8) Using your stencil, spray the white side lines. Place the stencil in the center of the road piece, leaving the far edges exposed. Do all the white lines, then go back and do the yellow stripes. This allows the white paint to dry. The yellow one is harder, because you have to make sure it is centered on the road piece. I cut out the corners to visually see everything was lined up before I painted. When spraying, spray straight on, not to the side like you do when you primer models. Side spraying will result in non-crisp lines. </div>
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9) That's it, you are done! If you want to do some touch up, use your model paints to cover up any drips.</div>
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Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-89390101930341320092014-05-08T15:35:00.000-07:002014-05-08T15:35:28.653-07:00The 4 Mantras of 40k: Play your game, let others play theirs<img src="http://img.4plebs.org/boards/tg/image/1373/31/1373310637947.jpg" height="400" width="273" /><br />
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Keeping it Positive: The 4 Mantras for 40k: Play your game, let others play theirs<br />
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Patron God: Nurgle. Live and let live kinda guy. He's friendly and wants to give you his gifts of friendship.<br />
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<b>Backgound Information (not important if you want to get to the Crunch below)</b><br />
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40k attracts many kinds of individuals, ranging in ages from pre-teen to older adults. Some come to the hobby at a young age, while others might not buy their first model until their mid-40's. Most, if not all, 40k players have some nerd quotient. My nerd quotient started as a child, with my father reading me books about <a href="http://en.wikipedia.org/wiki/Tom_Swift_Jr" target="_blank">Tom Swift Jr.</a>. We watched Star Wars as a family, and in addition to a swingset, we had a plywood shuttlecraft in the backyard. My first model was a cardboard airplane glued together, which the dog promptly ate. I was devastated and my dad went and bought me a F-15 fighter model that we assembled and painted together. I was hooked.<br />
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My nerd quotient increased as a Boy Scout, when my friends spent many campouts and patrol meetings playing Magic the Gathering, Risk, Axis and Allies, Star Wars CCG. I enjoyed these games but enjoy playing none of these games today. When I was 16 the same group of friends picked up a Boxed Set of 3rd Edition 40k: Spaz Marines vs Dark Eldar. The first time I saw 40k being played was on a couple chemistry classroom tables pushed together on afterschool day at science club.<br />
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I don't remember what I thought at that time, but I remember that within weeks, I had the beginnings of my Steel Legion army (one infantry squad and a Chimera). By Xmas I had the army boxed set and was well on my way to 40k enthusiast. What really started me as a lifelong 40k player was reading Dan Abnett's first three Gaunt's Ghost books. <br />
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<b>(The Crunch Starts Here)</b><br />
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I'm sure many (most) 40k players all have a similar story, while other 40k players have a much different story, of how they got into the hobby. For me it was a love of science fiction, building models, friendships, and great fiction. My game is to collect armies that match the fluff, build models, and play friendly games with friends while drinking a few beers. <br />
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Other players, and from my observations, the most vocally negative on the Internetz, are the FLGS pickup crowd. I am no knocking this market segment, because I've played many games of 40k at the FLGSs here in Indiana. For many 40k players, the FLGS scene is their only opportunity to play 40k. <br />
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The prevailing business model of many FLGS for other games (specifically CCGs and prepainted miniatures games.) By providing a location for players to meet up and get a game of whatever (40k, MtG, Heroclix) in, the FLGS acts as a facilitator and clearing house for players to meet-up. <b>And every time someone plays a game at the FLGS and looses, its so easy for that player to look at the rack of models or binder full of cards and buy whatever they think will win them the next game.</b> <br />
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All that is needed is a single coincidence of wants (I want to play MtG, you want to play MtG.) <b>In the FLGS environment, I've found that there is a mix of four kinds players: new (and new-to-the-area) players, veteran competitive gamers trying out a tournament list, veteran narrative gamers trying to meet new 40k gamers, and players that are "<a href="http://1d4chan.org/wiki/That_guy" target="_blank">that guy</a>." </b>This environment is competitive rather than collaborative. The tournament scene is an extension of the FLGS model. And that is great for some players, its just not for me. I've played too many games against "That Guy" and been rickrolled by the latest FOTM netlist enough times to convince me that games at the FLGS just ain't for me. <br />
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FLGS by their very nature drive out players like myself: hobbyists that collect many many models (full companies 4TW) who need online discount retailers to stay solvent, enjoy having a beer or 2 with their game, and would much rather play with a friend than someone they just met. We retreat away from the FLGS to basements and garages, forming close-nit but isolated groups that try to Forge the Narrative through fun games and cool campaigns. Now conventions are something entirely different. Adepticon is so close that I need to go, and it has something for every type of miniatures gamer. <br />
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Regardless of which camp you fall into, or if you span both groups (more power to you), don't ever forget there is always another side to the hobby and game. <b>Tournaments might not be your thing, but that doesn't mean a tournament player's opinions or perspectives on balance are invalid.</b> <b>And if you are a competitive FLGS or tournament player, try to maintain respect for your opponent and don't be "that guy."</b> Instead, strive to be more like "<a href="http://1d4chan.org/wiki/This_Guy" target="_blank">this guy</a>."</div>
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Father Nurgle (GW) loves all his children: the ones who play in tournaments, in FLGS, and in basements and garages. As long as you offer up your hard earned (or trust fund) Cash for the Cash God to buy your plastic models and hardbound rulebooks, you've appeased GW. Once you've bought it, you've got to own it: by playing YOUR game how YOU want to play. Don't let anyone negative on the internetz or That Guy at the FLGS tell you differently. <br />
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Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-52470085787856737452014-05-05T06:05:00.000-07:002014-05-08T15:36:07.255-07:00The 4 Mantras of 40k: Embrace Change by Changing<img alt="File:Tzeench political poster.jpg" src="http://1d4chan.org/images/a/ab/Tzeench_political_poster.jpg" height="400" width="363" /><br />
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Keeping it Positive: The 4 Mantras for 40k<br />
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Embrace Change by Changing<br />
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Patron Chaos God "Tzneetch"<br />
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With the release of the IG Codex before this one, I took a break from 40k because I was ENRAGED at the fact the Valkyrie had its armor UPPED to 12 (it had been 11 in the Imperial Armor books). I was livid because GW clearly made the model awesome rules-wise (and created the bullshit that was undercosted Vendetta spam when IMHO they should have made a Vulture conversion kit for anti-tank) for its points cost and gave it better armor than a chimera tank. Yes, reader, that is correct. I raged because GW made something BETTER, not worse.<br />
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One key to avoid burnout is to embrace, rather than rage against, the changes GW makes to the game. GW is a "models" (not a "model", infact far from it) company, and therefore will often make newer units better rules-wise to buff sales. The recent IG codex release was an example of this: Stormtroopers went down in points and were made better by the addition of orders and command squads. Orgyns were made better, but not quite enough to justify their points cost, especially because their transport capacity is limited. Wyrvens are a new model, and therefore have some of the best rules of any of the Heavy Support choices, despite having clunky to-hit-and wound resolution mechanics. The only exception is the Hydra, which went from bad to worse because of a lack of interceptor. So overall GW TRIED to promote new models with better rules, and for the most part succeeded. People will buy the Hydra/Wyrven kit because of the Wyrven, and they might buy some Bullgryns for a mobile Aegis line. <br />
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GW also changes to rules to correct perceived rules imbalances. The changes do not happen quickly. Mostly it's over the course of a whole edition or Codex cycle that things get "fixed." The Vendetta points cost being upped to the current value and losing some transport capacity is an prime example. Everyone knew it was a problem, and it took GW years to fix the problem. There are probably dozens of examples of this just in 6th edition alone. <br />
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Its been like this for as long as I've played. Anyone remember 3rd edition Rhino Rush? Iron Warriors Obliterator and Basilisk armies? How about Nidzilla? The list of problems that GW has tried to correct go on and on. Many times, instead of just making a small correction, GW swings the nerf bat like a juiced-up MLB player. They overreact to small problems while creating new major ones, such as 2++ rerollable saves. Obviously this is the result of both a different focus (beer and pretzels and hobbying) for the designers than the majority of the US playerbase (tournaments and FLGS pick-up games), a disassociation of the GW studio with the competitive community, and a lack of adequate playtesting with players who love to find the next broken list and have a love of powergaming. <br />
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All this imbalance and, arguably, rules writing incompetence <b>can be infuriating</b>. In order to deal with much of the rules changes and blunders, a 40k player or group of players has only one option, and oddly it's the method GW suggests themselves:<b> If You Don't Like the Rules, Change Them!</b> <br />
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We'll cover this more in the next mantra, but the gist of it is this: <b>You gotta own the rules like you own models</b>. Tournament Organizers do this all the time: they change the rules to fit the kind game the organizers and players demand. Nothing stops you and your gaming group from sitting down, listing all the crazy mistakes that GW has made, and creating a list of house rules. <br />
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If more people took this proactive approach to change, there would be far less bitching and moaning on the internet forums. So what if GW took away your Marbo? Use his old entry from the last Codex. As long as your opponent agrees, its fine. The GW Arbites aren't going to show up in your basement or FLGS and arrest you. If the GW designers showed up, would probably high-five (do the Brits still high-five?) you for changing the rules to fit your kind of game. <br />
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My challenge to you is this:<b> the only way to deal with change is by changing</b>. Whenever GW makes a change you don't like, just change it back within the privacy of your own gaming group. <b>Own the 40k game, don't let it own you.</b></div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-54441884554949192862014-04-30T15:00:00.000-07:002014-05-08T15:35:51.708-07:00The 4 Mantras of 40k: You Gotta Pay to Play<img src="http://fc02.deviantart.net/fs70/i/2012/243/e/8/khorne_hd_wallpaper_by_kingofnurgle-d5d1ecv.jpg" height="250" width="400" /><br />
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Keeping it Positive: The 4 Mantras for 40k<br />
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You gotta pay to play<br />
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<b>Patron God: Khorne. "Cash for the Cash God, debt for the debt throne"</b><br />
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A co-worker once used this phrase to explain why our agency was interested in purchasing a property for public hunting access. (Warning Economics Content) I had sent him an article about how prices for agricultural land could be artifically high because of the Federal Reserve's quantiative easing. His response was that the land was for sale now, and not in the future when prices would potentially be lower (or higher). He then stated "You gotta PAY to PLAY." This mantra holds as true for land acquisition as it does for the 40k hobby.<br />
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Being in the hobby since 2001 has taught me the following: GW will <b>always</b>, <b>always</b>, <b>always</b> increase prices, and do it by more than the cost of inflation. Part of this is the dramatic increase in the quality of the plastics. Part of it is the price of inputs. Part of it is a desire for profits. The only thing that matters to me, as the consumer, is that the longer I put off buying something I want, the MORE it will inevitibly cost new (and potentially used on Ebay). This is a universal truth of our hobby, and an immmutable law like gravity or thermodynamics. <b>GW will always and inevitibly raise prices, and not amount of complaining, negativity, nor internet rants will ever change their business model. </b>And as people leave GW for other rules and model alternatives, GW will continue to raise prices, because that's what they do, despite the fact that lower prices might bring their estranged customers back to the fold.<br />
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A 40k player in this for the long haul must come to terms with the Law of Price Increases. There are postitive ways to deal with price increases and the overall expense of the hobby. Complaining on the internet, to friends, or your family is not a one of them.<br />
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<b>Plan your purchases ahead of time:</b> When you are making an army, make sure you plan out what you are going to buy. 1500 or 2000 points is a good amount of models to shoot for. After this core forces is assembled and PAINTED, then branch out, one unit or option at a time, to experiment with. This saves you the expense of having models on the shelf that are unplayable (leman russ executioner) in the short run.<br />
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<b>Buy for the Fluff, not for the Crunch:</b> In the long run, GW will inevitibly make some units better Cruch wise and other units worse. You can't control that, see Mantra #2. But if you love the models you buy because of their look or background, you'll play with them even if they aren't the best (rough riders). At worse, you can always use a cool model as a proxy or counts-as.<br />
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<b>Buy only what you need from GW direct</b>: This includes metal and finecast bits. Some things you just HAVE to buy from GW, like webstore exclusives, new metal conversion bits, and the like. But<br />
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<b>Online discount retailers are your friends:</b> Personally, I buy as much new stuff as I can from Neal at the War Store. I know there are others, but I really like the company and their selection. Shipping is cheap and they have Maxmini conversion bits.<br />
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<b>Ebay is your friend:</b> From used models to bits stores (windowbox is my favorite source), Ebay is a 40k gamer's best friend. There is a ton of "churn" in the 40k community, with players growing dissatisfied with one FOTM (flavor of the month) army and selling it to finance a new one, or players who simply want out.<br />
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<b>Never sell an army, especially on Ebay:</b> This is a lesson I learned the hard way. I've sold 2 fully painted armies on ebay, my Steel Legion and my Cadian Infantry army with 3 resin vultures. At the time I sold them I needed the money. But I do miss them and will eventually recollect and repaint replacement forces. I've always come back to 40k after breaks, sometimes lasting 1 or 2 years, and stuff is always more expensive when I return. If you sell your army, you are throwing cash and value away! If you must sell it, sell it to a friend who will use it and care for it, and potentially sell it back to you if you ever want it again.<br />
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That's it for now. Next time we tackle Tzneech's favorite mantra, Change is the only constant.</div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com3tag:blogger.com,1999:blog-3663838180534797615.post-85446489814560751502014-04-23T08:40:00.000-07:002014-04-23T08:40:07.848-07:00New Codex Thoughts<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;"><br /></span>
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<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">I am very excited about this codex. I've played IG since midway through 3rd Edition. Steel Legion was my first army (i played mech before it was cool) and had a full company of Mech Infantry as well as a full Tank Company. I sold that army and bought into 150 plastic Cadians when they came out in 2003 as part of the (now retconned) Eye of Terror campaign. This force had 3 vultures and 1 Valkyrie (all resin). I sold that force and started my current light infantry core army with the promise to "never sell again." Thus I've accumulated nearly a full tank company, a 200 man light infantry force, and 2 platoons of storm troopers. In summary, 40k for me is ALL about the Imperial Guard. And it will continue to be all about the Guard, even as I expand my Traitor Guard/Chaos cultist collection so I have an appropriate arch enemy to face off against.</span><br style="color: #222222; font-family: arial; font-size: small;" /><br style="color: #222222; font-family: arial; font-size: small;" /><span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Thus, my "review" of the new IG and Tempestus Scions codex(es) will be from several different perspectives, each focusing on a different type of company from my collection: Light Infantry, Armored Company, Storm Trooper strike force, Mechanized Infantry, and Traitor Guard.</span><br />
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<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">What I really love about this new codex is that, for the most part, there seem to be lots of Options for success. I think the codex will serve IG players well into 7th Edition. </span><br />
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<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">The upcoming Codex Review Series:</span><br />
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<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Codex Review: Light Infantry</span><br />
<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Codex Review: Armored Company</span><br />
<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Codex Review: Storm Troopers</span><br />
<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Codex Review: Traitor Guard</span><br />
<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">Codex Review: Mechanized Infantry</span><br />
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<span style="background-color: white; color: #222222; font-family: arial; font-size: x-small;">-AF</span>Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-15794786749525316452014-04-07T09:20:00.001-07:002014-04-07T09:20:39.813-07:00New Codex gives me hope!The new Imperial Guard codex is inbound and gives me cause to return to the hobby. Exciting rumors:<div><br></div><div>1) points-compeditive Veteran Squads with camo cloaks. 5th editon codex had camo vets at 10ppm. 6th editon codex has them coming in at a rumored 7ppm. Long live the light infantry.</div><div><br></div><div>2) storm troopers getting a much needed points drop to 12ppm. Someone at GDubs realized AP 3 ain't worth shit if you can't cause wounds. Expect deep striking to commence shortly.</div><div><br></div><div>3) +1 STR relic blade (power weapon). Ibram Gaunt is back in action :)</div><div><br></div><div>4) a useful priest.</div><div><br></div><div>5) more and better orders. And FRF SRF applying to hellguns.</div><div><br></div><div>Looking forward to getting back into 40k, and only being out the cost of a codex or </div><div><br></div><div>-AF</div><div><br></div><div><br></div><div><br></div><div><br></div>Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-80731319067825479462013-03-01T05:41:00.002-08:002013-03-31T13:23:10.485-07:00PG: Sandbox Universe Project<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5RNVsZ9eP7tzpuLjQQGg3WKErPJtHxDWUEIDQmhSL93v-hxXKR3zpkQD46bTubXXUJE2uB2bnL1ThWlh9c2-Wy1tRrMXopI38OGNdkHTcgsoex72Ytj2iabXKMi3UGbGcU0zz772N1xjD/s1600/Oracle2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5RNVsZ9eP7tzpuLjQQGg3WKErPJtHxDWUEIDQmhSL93v-hxXKR3zpkQD46bTubXXUJE2uB2bnL1ThWlh9c2-Wy1tRrMXopI38OGNdkHTcgsoex72Ytj2iabXKMi3UGbGcU0zz772N1xjD/s1600/Oracle2.png" height="160" width="320" /></a></div>
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Well, its been a while since the last update. The Arborian Rangers are still lined up in parade formation on the gaming table, waiting for their next deployment. My gaming interests wander, as I'm sure most readers can understand. Instead of 40k, I've been working diligently on a <a href="http://critical-hits.com/2011/07/20/the-architect-dm-on-sandbox-campaigns/" target="_blank">Sandbox </a>RPG universe.<br />
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1) <b>Sandbox Universe: </b>I'll be using a combination of the<a href="http://www.rpgnow.com/product/56586/Traveller-Main-Rulebook" target="_blank"> Mongoose Traveller</a> rules system and <a href="http://www.rpgnow.com/product/94621/Stars-Without-Number%3A-Core-Edition" target="_blank">Stars Without Number</a> settling to create the sandbox. The Stars Without Number setting takes place at the end of a 600 year dark age: humanity's empire, the Terran Mandate, was destroyed after the collapse of their Psion powered jumpgates.The PCs would be the crew of the first FTL capable space vessel produced by a civilization in over 600 years. Much of the campaign would consist of making contact with other civilizations, both primitive human worlds and most advanced ones. I will be stealing a few concepts from 40k: specifically the idea of a Standard Construction Template. This will help to explain why most worlds have similar equipment and space vessels: they are all based on the same basic plans, all be it with some differences.<br />
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2) "<b>Troupe-Style" Character Management:</b> I'd like to explore the multi player-character strategy known as "troupe" style. Each player controls three or so separate characters, but not at the same time. The PCs are grouped by type and mission. From <a href="http://www.rpgnow.com/product/88169/Skyward-Steel%3A-Naval-Campaigns-for-Stars-Without-Number" target="_blank">Stars Without Number: Skyward Steel</a>: "<i>You could even have each player play three different characters – one lowly crewman each, one mid– ranking officer, and one of the command staff. This ‘troupe–style play’ puts the decisions in the hands of the characters, but also ensures that they can get up close and personal with the action. As the ship is the centre of the game, characters can leave, be replaced or even killed without the campaign coming to a halt.</i>"<br />
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3) <b>Large-Ship Universe</b>: The troupe-style game also allows the referee to eliminate a pet peeve of mine: the Small Ship Universe. Of all the speculative fiction out there, I feel like Babylon 5's vision for space-flight was the most plausible. Interstellar voyages shouldn't be as simple as hiring a space smuggler in the local bar and paying him $10,000. Vessels in B5 were massive, over 1km long, and had long crews and huge engines. I'll be basing a lot of the space vessels off of (AoG's now defunct) <a href="http://b5warsvault.wikidot.com/" target="_blank">B5 Wars</a> vessels. Initially, only the largest capital-size vessels will be capable of Interstellar voyages. As technology levels rise, smaller vessels will be able to make interstellar voyages. Also, instead of using NAVAL ranks and terminology for spaceflight, I'll be using Air Force ranks, like Stargate SG-1 or Transhuman Space. Wet Navy in SPACE!!!! is just so cliche.<br />
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4) <b>Interplanetary Trade </b>vs <b>Interstellar Trade</b>: In the sandbox universe, most speculative trade will be interplanetary. Civilian vessels will, for the most part, be limited to trading between the primary world and factional capital, and the various resource worlds. Obviously, there will still be threats like radiation storms, rogue asteroids, and Spaz Piratez. Interstellar Trade will occur, but only with the most valuable (in terms of price-to-mass ratio) cargoes, and will usually be a mission offered by a patron.Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-73173954260990311232012-09-27T04:15:00.001-07:002012-09-27T04:18:44.323-07:00WIP terrain and cultistsI was digging around my parents' house last weekend and found my old Mordheim buildings. I've removed them from their old bases and put them on some MDF. Soon I'll have a destroyed village to go with my Arborian themed gaming table.<br />
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Also, progress on the cultists goes well. I have enough models for 2 35-man squads.<br />
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<div class="separator"style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAkfMHz5bi1z_H7mcalcIKQCu0jk-FXkhbj2RGaQie5aMK0dxi6Wci7NgZ2sXbYbS8PUSbyNfRIBzFxPbhqBmnOrtRol3TYWvQp4CyOnonzXAESyt_9G-JvRU3oT9SDP-XmGblpUATBLGR/s640/blogger-image-516529488.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAkfMHz5bi1z_H7mcalcIKQCu0jk-FXkhbj2RGaQie5aMK0dxi6Wci7NgZ2sXbYbS8PUSbyNfRIBzFxPbhqBmnOrtRol3TYWvQp4CyOnonzXAESyt_9G-JvRU3oT9SDP-XmGblpUATBLGR/s640/blogger-image-516529488.jpg" /></a></div><div class="separator"style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ2NS1Uu8VvXtDticn9J3C7KVMPz85c5Lin5DnLMjeF-idUgktIzsZfaKdeq8WXYNkd6EoPm19PDQnstg-s4nEi3g73HKjxMfVuWaQMA_377oyMfktUrHGsXGwTsL6GoHF4KQM0dadfOsP/s640/blogger-image-1549342588.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ2NS1Uu8VvXtDticn9J3C7KVMPz85c5Lin5DnLMjeF-idUgktIzsZfaKdeq8WXYNkd6EoPm19PDQnstg-s4nEi3g73HKjxMfVuWaQMA_377oyMfktUrHGsXGwTsL6GoHF4KQM0dadfOsP/s640/blogger-image-1549342588.jpg" /></a></div>Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-7529566462264400802012-09-26T18:51:00.000-07:002012-09-26T18:51:21.466-07:00Why BOLS just got removed from my Google Reader<div class="separator" style="clear: both; text-align: center;">
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<a href="http://www.aliendungeon.com/Joomla/images/hunting%20eun%205.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="178" src="http://www.aliendungeon.com/Joomla/images/hunting%20eun%205.jpg" width="320" /></a></div>
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<span style="font-size: x-large;">Buy These Models. NOW. Just to piss this idiot at BOLS off. </span><br />
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<a href="http://www.belloflostsouls.net/2012/09/cultural-insensitivity-and-wargaming.html#disqus_thread">http://www.belloflostsouls.net/2012/09/cultural-insensitivity-and-wargaming.html</a><br />
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The Centaurs name themselves the Liberi. They live on the great grass covered plains of Nowhere’s Northeast region called the Swarth. It is a land rich in grasses and dotted with small clumps of trees and lots of rocks and rock spires. It is similar the veldt of south central Africa on earth, complete with many termite mounds rising from the grass like miniature castles.<br /><br />The Liberi live a nomadic life following the cow sized two legged birds that roam the Swarth in herds ten thousand strong: the Eun. From the great herds comes almost everything the Liberi need: food, clothing and even shelter in the form of bird skinned tents. The other animals associated with the herds are the plains vultures, huge nearly man sized birds that float above the herds of Eun searching out the weak and the sickly. Lon Dubh they are called in the Liberi language.<br /><br />In terms of their physical appearance the Liberi come in as wide a variety of skin colors as painted ponies. The skin of the upper body is mostly devoid of hair but reflects the skin and tail color of the rest of the creature. The Liberi make use of spears and bows. Most of their weaponry is made from simple stone or bone blades and points. Their Legends, Masters and<br />other tribal leaders possess metal weapons taken from fallen enemies. Rank and prowess is often defined by elaborate headdresses adorned with feathers taken either from the great herds or the vultures.<br /><br />The Liberi are organized into many tribes each with a Chief and a Shaman who share power between them. The Shamans are quite capable in Earth Spirit Magics such as Fire, Ice, and Time, but not the unnatural (to the Liberi anyway) magic of Soul. The Liberi are superstitious about magic of all kinds and fear it. Magic using creatures other than their own Shamans are regarded with the utmost distrust. Liberi think of all technology above the level of a steel sword as magic.<br /><br />Liberi battle formations are based on the hunting bands in which they track the great herds. They are led by a Chieftain and often accompanied by a Shaman, and have squads of spear and bow armed warriors. The vulture packs that accompany them make excellent light troops. They have no monstrous allies.Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-90053322027226390402012-09-18T17:42:00.001-07:002012-09-18T17:42:42.655-07:00WIP: 1009th Storm Trooper Company<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTXwKpTKnkEcnSGZHAzsGO6dGzwdrmwxOEnn4JEgyQ3Expq85v1T7IjWkWz_2Eine3QXzRVLOwNSTgwYniELKc7dm3xI0ZLelsm1p5e4Bd0jtya99e5TbNzXPALqwfQvcws7YPIwH2Yxe/s1600/Stormies+WIP.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTXwKpTKnkEcnSGZHAzsGO6dGzwdrmwxOEnn4JEgyQ3Expq85v1T7IjWkWz_2Eine3QXzRVLOwNSTgwYniELKc7dm3xI0ZLelsm1p5e4Bd0jtya99e5TbNzXPALqwfQvcws7YPIwH2Yxe/s400/Stormies+WIP.JPG" width="400" /></a></div>
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Here is the basic color scheme for my next army, the ten-oh-ninth Storm Trooper Company. While they are Kasrkin models, I'll be using them as Veterans for a number of reasons:</div>
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1) GW refuses to release carapace-armored vets.</div>
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2) Stormtroopers are horribly over-pointed and vets get an extra special weapons slot. </div>
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3) Scoring Unit > Special Operations rules. </div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-24563210196640741292012-09-10T15:16:00.000-07:002012-09-10T15:30:05.456-07:00Eldar Rangers: Counts-As Guard Snipers<div class="separator" style="clear: both; text-align: center;">
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<a href="http://i509.photobucket.com/albums/s336/UltimateDeidara/outcastcloeupbig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="307" src="http://i509.photobucket.com/albums/s336/UltimateDeidara/outcastcloeupbig.jpg" width="320" /></a></div>
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The IG do a lot of things well:</div>
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<li>flyers</li>
<li>shooty hordes</li>
<li>tarpit deathstar hordes</li>
<li>breaking fearless units</li>
<li>ordnance and 5" blasts</li>
<li>tanks</li>
<li>flyers (so good they are in here twice)</li>
<li>artillery</li>
<li>dedicated anti-air</li>
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Then there are some things the IG don't do so well: </div>
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<li>armor saves</li>
<li>psychic defense</li>
<li>effective small arms fire</li>
<li>and....snipers</li>
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Let's get one thing straight: Codex IG options for snipers all suck. Here is why:</div>
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1) <b><strike>Ratlings</strike> Sucklings</b>: Why would I pay 10ppm for a T2 (<b>Toughness 2</b>) model. Yeah, that's right, toughness 2. Meaning LASGUNS wound on a 3+. They got Infiltrate (so you can put them CLOSER to the enemy, meaning they die quicker) and Stealth (like that +1 to their cover save is gonna help when basically every rapid fire gun in existence in the 41st Millennium will wounding them on a 3+ or better). In order to utilize them correctly, they need to be placed in the backfield, where maybe they can hold an objective....OH WAIT THEY ARE ELITES AND CAN'T HOLD OBJECTIVES?!?!?!?! Snipers? Yes. But good? No.</div>
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2) <b>Vet Squads</b>: These guys are Troops, which means they can score objectives. They also are BS 4 and T3, solving somewhat fragility of Sucklings. I can grab 3 sniper rifles and an autocannon for 25 points and camo cloaks for 30 points, which is a total joke. +3 ppm for +1 cover save? Not even Stealth USR, but a pathetic +1 to my cover save. They can't even get Move Thru Cover, which would actually help them move out of the cover I am essentially forced to place the in. Vets should be doing what vets do best: rushing forward in Chimeras and Pew Pewing with 3x Plasma Guns, not pretending to be snipers.</div>
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3) <b>Special Weapons Squads</b>. Like vets, I can get 3 sniper rifles for dirt cheap (+5ppm) but its only in a squad of 6 dudes, who don't even get Camo Cloak options OR BS 4. They ARE scoring, until your opponent rolls some errant dice their way and they flop like a live Taylor Swift song. SWS should only be doing one thing in your army: loading up on Demo Charges, suicide-chuting from Vendettas behind enemy lines, and killing 400+ point TermaPalaNobz squads. They should not pretend to be snipers. </div>
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So what does an IG player, specifically one who has a Light Infantry themed IG army, who wants snipers do? Well bring in some allies, duh! Introducing the ELDAR RANGER!</div>
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4) <b>Eldar Rangers</b> are EXPENSIVE (almost twice as expensive as a Suckling) but for that price you get the following:</div>
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<li>A scoring unit when allied in</li>
<li>T 3 </li>
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<li>Infiltrate</li>
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<li>AND AP1 Sniper rifles on a natural "6" to hit. </li>
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Of course, you can't all in rangers without an Eldar HQ. So why not address one of the IG's other weaknesses (psychic defense) and bring a Farseer with Runes of Warding so the enemy psykers test on 3d6? Grab Guide for your Farseer so that you can cast it on your Rangers to reroll-to-hit (thus getting more AP1 shots) or even Doom to reroll that 4+ to wound roll that always inevitably fails? Note that Farseer cannot join the Rangers during deployment, but can afterward. Sounds like a bullseye (get it?) to me.</div>
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Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com6tag:blogger.com,1999:blog-3663838180534797615.post-69236331186816831812012-09-07T12:46:00.001-07:002012-09-07T13:42:47.312-07:0040k 6th Edition New FAQ's<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://thegroupiesunite.com/wp-content/uploads/2010/12/Shenanigans.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://thegroupiesunite.com/wp-content/uploads/2010/12/Shenanigans.jpg" width="256" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">GW Design Studio Staff Photo</td></tr>
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Today the new 40k6.0 FAQs hit the Interweb and there was much rejoicing from Rules As Intended players and QQing from Rules As Written players. I am very impressed with GW for listening to their player base and the Interwebz 40k community (bloggers, podcasters, and forum warriors alike) and using their FAQ to fix holes in the rules set. It makes me feel significantly better about paying $50 for a tank model and $65 for an airplane model when GW acts in a responsible and responsive manner.<br />
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ANYWAY....As this as an Imperial Guard blog and I an Imperial Guard player, here are the highlights from my POV:<br />
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1) Valkyries and Vultures can use Grav Chute Deployment to drop of Special Weapons Squads on turn 2. This is a favorite tactic of mine, especially for taking out the (now nerfed) Deathstar units Nobz & Paladins. Also, </div>
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2) Rough Riders are even more "Teh Suck". Even with a 12" move and the extra S3 attack at I10, their hunting lances are now AP 3. Probably because GW wants you to buy more Valkyrie models. </div>
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3) Leman Russes are WTF AWESOME. Let me get this straight: I can move 6" forward (or backward) and fire ALL THE GUNS at full BS of 3?!?!?!?! Including Lascannons, Heavy Bolters, and Stubbers?</div>
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4) Hydras are definitely NOT interceptor. It wasn't a typo. Also, it wasn't a omission that no armies got Skyfire missiles. My guess is that GW wants you to buy more flyers to shoot down the other flyers. </div>
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5) Look Out Sir! Shenanigans are history. Now LOS is allocated to the closest model to the Character. Also, those all-character units are now just plain-old infantry, so no LOS! or Precise Shots on a "6" to hit. </div>
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6) A lot of bullshit people were trying to pull to hit Flyers on regular BS got shut down. I love it when RAW players get told by GW to STFU :D And I THINK that those beam-attacks from the 1KSons that WTF PWND my Vendettas a few games back can't actually hit flyers, or if they are Witchfire need "6"s to hit. </div>
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I don't understand how these two entries are internally consistent: </div>
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Q: <b>Does a weapon that hits automatically, still hit automatically when </b><b>making a Snap Shot</b>? (p13)</div>
<div>
A: Yes.</div>
</div>
<div>
VS.</div>
<div>
<div>
Q: How do maelstroms, novas and beams – or<b> indeed any weapon </b><b>that doesn’t need to roll To Hit or hits automaticall</b>y – interact with Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)</div>
<div>
A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. Therefore, any attacks that use blast markers, templates, create a line of/area of effect or otherwise don’t roll to hit cannot target them. This includes weapons such as the Necron Doom Scythe’s death ray or the Deathstrike missile of the Imperial Guard, and psychic powers that follow the rule for maelstroms, beams, and</div>
<div>
novas.</div>
</div>
</div>
</div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com5tag:blogger.com,1999:blog-3663838180534797615.post-14543345499665199982012-09-02T06:26:00.002-07:002012-09-02T07:41:49.345-07:00Thoughts on a Chaos Cultist Army<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9zOt4VIFLRhMYJKDqxoTdLKMz5w-NopLRUEG8yrXMSieHc6BQG0NCekftprT2OA4k0R64LuX8dOHbVbgIjB1D_l7XTz4ACm-WhPJ9kEK4DpUkvQXBHI6ZnavD-wVuRBupZe_Ior-kNlRo/s1600/maximini+heads.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9zOt4VIFLRhMYJKDqxoTdLKMz5w-NopLRUEG8yrXMSieHc6BQG0NCekftprT2OA4k0R64LuX8dOHbVbgIjB1D_l7XTz4ACm-WhPJ9kEK4DpUkvQXBHI6ZnavD-wVuRBupZe_Ior-kNlRo/s320/maximini+heads.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color scheme for my traitor guard: crimson robes with bronze armor.</td></tr>
</tbody></table>
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<br /></div>
Being Sunday, its an appropriate time to talk about my upcoming investment in a Chaos Army.<br />
<br />
I already have enough models to field a 1000 point traitor guard force<br />
-3 Chimera<br />
-2 Russ Variants<br />
-60 Infantry, with a mixture of GW Cadians and <a href="http://wargamesfactory.com/webstore/alien-suns" target="_blank">Wargames Foundry Shock Troops</a>. Heads are <a href="http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=12&products_id=54" target="_blank">Fallen Legionaries</a> from Maxmini.<br />
<br />
As far as a background justification for IG allies, I'd like to point out the difference in the Gaunts Ghosts books between fanatical and organized Cutlist groups like the Infardi versus the military professionalism of the Blood Pact and Sons of Sek. I can easily see the IG rules reflecting the better equipment and training of the Blood Pact, while Cultists from the Chaos Codex reflecting the more religious members of a Chaos Lord's forces.<br />
<div>
<br /></div>
<div>
So my army could consist of the following:</div>
<div>
Chaos: Primary Force</div>
<div>
-1 Chaos HQ</div>
<div>
-2+ Chaos Cultist Squads</div>
<div>
IG: Allies</div>
<div>
-Primaris Pskyer</div>
<div>
-Psyker Battle Squad</div>
<div>
-Infantry Platoon</div>
<div>
<br /></div>
<div>
<br /></div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com2tag:blogger.com,1999:blog-3663838180534797615.post-80240240705926852802012-08-22T16:54:00.000-07:002012-08-22T16:56:30.175-07:00The Workbench: Tales from the Hobby Basement<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFkhFUhDQszjrSq5vD93YJYVUwPC0WxYGBHoEV-i69e46BVS87Mswo_CPSGNra9GLwPfBArsKxqpe1rWdTpdMTNLEBRPRdWgu2ND2dO3o6ZHeEkKQzjRRanWTZolu6RsdPS4lx9pmEwaex/s1600/IMG_1068.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFkhFUhDQszjrSq5vD93YJYVUwPC0WxYGBHoEV-i69e46BVS87Mswo_CPSGNra9GLwPfBArsKxqpe1rWdTpdMTNLEBRPRdWgu2ND2dO3o6ZHeEkKQzjRRanWTZolu6RsdPS4lx9pmEwaex/s400/IMG_1068.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Vendetta WIP. Green matches my Arborian regiment's shirts, khaki matches my<br />
Storm Trooper's carapace armor, and the blue windshields match the Storm Trooper<br />
Fatigues. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5lM6ab_jh4wSuBE5h0uFkAA8PV3Wkt4tdRwbjvDDLPLNm2CSPTYbsM41VDDTPQx6H7w3OpxtUpk1htOvyJoJ0bTS5pJe7C51kxCqU8uyc-hIu31H7d0Ld7Zv1IyuOPne7OfMWTkQ-FUUg/s1600/IMG_1071.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5lM6ab_jh4wSuBE5h0uFkAA8PV3Wkt4tdRwbjvDDLPLNm2CSPTYbsM41VDDTPQx6H7w3OpxtUpk1htOvyJoJ0bTS5pJe7C51kxCqU8uyc-hIu31H7d0Ld7Zv1IyuOPne7OfMWTkQ-FUUg/s400/IMG_1071.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Katalyptic Armored Demolisher tank. Just the basecoat at the moment.</td></tr>
</tbody></table>
<br />
Editor's Note: That may or may not be an <a href="http://uplandbeer.com/up/php/verify.php?redirect=" target="_blank">Upland </a>Wheat in the background :)<br />
<br />Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-2839515349649654262012-08-21T17:47:00.002-07:002012-08-31T18:15:16.405-07:001500 Point Hybrid IG List<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAEOYRy6gn3RnluMq_mNG4Q5zz3h7bgIzsUftolGYlfDoJ2iaDTZ6HjjTQFR6UHhIz1NvFfAHZAd_yjzIvC6Cp0NKCtYsJe0dyEz-y6LpT39m3KeaXV6KREwfnpdz9g28Z9ngOV9q54msW/s1600/army2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAEOYRy6gn3RnluMq_mNG4Q5zz3h7bgIzsUftolGYlfDoJ2iaDTZ6HjjTQFR6UHhIz1NvFfAHZAd_yjzIvC6Cp0NKCtYsJe0dyEz-y6LpT39m3KeaXV6KREwfnpdz9g28Z9ngOV9q54msW/s320/army2.JPG" width="320" /></a></div>
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I've been on a spending and painting spree as of late trying to get my 1500point army 6th Edition ready. This list is part throwback and part new-hotness. The throwback is the reliance on MSU shooty infantry squads. They were the mainstay of 3rd edition IG armies, and they are even better and cheaper now with the changes to rapid fire and heavy weapons with snapfire. The new-hotness is, of course, Vendettas and Demo-Charges<br />
<div>
<br /></div>
<div>
Arborian 1st Light Infantry Regiment<br />
<div>
<ul>
<li>Company Command Squad: x4 Plasma Guns</li>
<ul>
<li>No Special Character: straken is just too expensive and this list really isn't built to assault.</li>
<li>4 Plasma Guns in the hands of veterans is going to be just sweet, especially with the BID! order to re-roll those pesky "1"s</li>
</ul>
<li>Marbo</li>
<ul>
<li>Come from nowhere and blows up anything that isn't T5+. And he doesn't risk blowing himself up if you deploy him on a building and throw that demo charge at a different level. </li>
</ul>
<li>Platoon Command Squad: x4 Flamers or x4 Grenade Launchers (haven't decided yet)</li>
<ul>
<li>Flamers for counter-assault and anti-horde. I'd make these Plasma if I had the points.</li>
</ul>
<li>4x Infantry Squads: 1x Plasma Gun, 1x Autocannon</li>
<ul>
<li>4 scoring units. Expendable. Versatile. These guys can help out the Demolishers by providing some defense against assault and Melta as well. </li>
</ul>
<li>Veteran Squad: 3x Plasma Gun, 1x Autocannon</li>
<ul>
<li>I needed a 2nd troop choice, and vets are cheap and easy. They bring 3 BS4 Plasmas to the table. </li>
</ul>
<li>2x Special Weapons Squads: 2x Flamer, 1x Demo Charge</li>
<ul>
<li>These guys get loaded up in Vendettas and deploy via Grav Chute Insertion wherever I need them, ideally on top of some Terminators or enemy squads in cover. Plus they can score objectives. If the Vendetta gets shot down, its only a 65 point squad lost. </li>
</ul>
</ul>
<div>
Imperial Navy: 5331st Air Assault Wing</div>
<ul>
<li>2x Vendetta Gunships: 2x Heavy Bolters</li>
<ul>
<li>Vehicle Killers and probably the best flyer in the 40k game at this point. Also, not bad for taking out other Flyers. These babies do it all, and even drop off Special Weapons Squad</li>
</ul>
</ul>
<div>
Katalyptic 27th Armored Regiment</div>
<ul>
<li>2x Demolisher: 3x Heavy Bolters, Heavy Stubber, Dozer Blade</li>
<ul>
<li>Infantry Support Tanks. Their job is to kill Paladins and Nob Bikers. Anything with a T5 2+ Multi wound stat-line. Think of them as my Luke Skywalker to all those Internet Death Star lists floating around out there. </li>
</ul>
</ul>
</div>
</div>
Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com1tag:blogger.com,1999:blog-3663838180534797615.post-5679125574341280552012-08-20T14:56:00.000-07:002012-08-20T14:56:02.513-07:00New Digs: The Gamer's Dream Basement<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJVwdm0_8zZMRkMNRlL8Z2rTAe3kFoU92lL48cDHoD059tQ712M2FP83ZkxN9OJuNKi7QHIGyslV41UfXgJS7XULWnN6_jQvmjzFLE2_oyD_VYmLS5uPcK9-axzID31FrX-_YoaQF9NN7K/s1600/Basement1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJVwdm0_8zZMRkMNRlL8Z2rTAe3kFoU92lL48cDHoD059tQ712M2FP83ZkxN9OJuNKi7QHIGyslV41UfXgJS7XULWnN6_jQvmjzFLE2_oyD_VYmLS5uPcK9-axzID31FrX-_YoaQF9NN7K/s320/Basement1.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Main gaming table: 4'x8'<br />There is room for an additional 4'x8' gaming surface and perhaps a<br />third table either 4'x4' or 4'x6'.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQFKGnY0jjvQn7g9XtYxX4_mssG0f_TMM0my4Yf7kSTcvsXkWXz4aN7KlZONK25IGElzCU7oOmeKFgh8phRoxgSTDR9pYXozSBkiMjk_hkuwg3RKrt3OmCTentAYwfWzpi3uTUIL7PV2_L/s1600/basement3.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQFKGnY0jjvQn7g9XtYxX4_mssG0f_TMM0my4Yf7kSTcvsXkWXz4aN7KlZONK25IGElzCU7oOmeKFgh8phRoxgSTDR9pYXozSBkiMjk_hkuwg3RKrt3OmCTentAYwfWzpi3uTUIL7PV2_L/s320/basement3.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Painting workstation. The basement has a old photography darkroom which<br />I have co-opted for use as a studio. </td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlV18LaAEEJ_dorXzKjnNJuI8OCgbBSIHRysYBaYx3zCPvl4OVHiu6FQIduoFKUD7ku8niX2tVlQwBEypxPpM2kveuBBZljwaGCCx7Eb0lu75rLOV4-thk8LThNmJQXlIQp9v90ca_WSDM/s1600/basement2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlV18LaAEEJ_dorXzKjnNJuI8OCgbBSIHRysYBaYx3zCPvl4OVHiu6FQIduoFKUD7ku8niX2tVlQwBEypxPpM2kveuBBZljwaGCCx7Eb0lu75rLOV4-thk8LThNmJQXlIQp9v90ca_WSDM/s320/basement2.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Model Storage, to the right of the painting work station. The darkroom is ventilated<br />so I can spray paint in here during the cold Midwestern winters. </td></tr>
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<br />Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-17444981775207932342012-08-17T13:38:00.001-07:002012-08-17T13:38:45.519-07:00TRAITORS!!!!!!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZB8Bnq0SjH2871aLNk3ClxwVs0jplY0Adg4X8SvhzpW8g3Z6CVCT70lJtGrXaKkgD9X-x43HYHHqVbixJOd7m3_Auxi6oJ1cclwNbxSuK8IPE21uayo0Xh15Znu50BaHXxiVPg5umD-TC/s1600/1+traitor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZB8Bnq0SjH2871aLNk3ClxwVs0jplY0Adg4X8SvhzpW8g3Z6CVCT70lJtGrXaKkgD9X-x43HYHHqVbixJOd7m3_Auxi6oJ1cclwNbxSuK8IPE21uayo0Xh15Znu50BaHXxiVPg5umD-TC/s1600/1+traitor.jpg" /></a></div>
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Finally. Pictures of the new plastic Chaos Cultists in the starter set.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ-D-2z9bsnzv2C3KaNml-6MXFF1VC1pTLCOjomspTBKLUJZjLjbKFMdypQ2qQlq4Eyf4_oelaPxP6xaR23czLKu0FrbzFSRZOTKsC1yXHBS4V093yS-FVz0qCGSrrfGFzWJcyvvaoC6_8/s1600/all+traitors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ-D-2z9bsnzv2C3KaNml-6MXFF1VC1pTLCOjomspTBKLUJZjLjbKFMdypQ2qQlq4Eyf4_oelaPxP6xaR23czLKu0FrbzFSRZOTKsC1yXHBS4V093yS-FVz0qCGSrrfGFzWJcyvvaoC6_8/s320/all+traitors.jpg" width="240" /></a></div>
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For a decade, ever since I read my first Dan Abnett book First and Only, I've wanted to make a non-marine traitor force to face off against my loyal Imperial Guardsmen. No longer will my loyal IG forces be forced to play the roll of "Traitor Guard" and ally with CSM. I can field my OWN chaos force, filled with nameless hordes of expendable infantry. </div>
<br />
<br />Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com4tag:blogger.com,1999:blog-3663838180534797615.post-31096364652986474852012-07-28T18:35:00.002-07:002012-07-28T18:35:48.253-07:00Deep Striking! is now Imperial Guard 4 The Win<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.ramjilaw.com/wp-content/uploads/2012/04/change_my_name_logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="234" src="http://www.ramjilaw.com/wp-content/uploads/2012/04/change_my_name_logo.jpg" width="320" /></a></div>
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<div>
<br /></div>
Just wanted to update you all: Deep Striking! is now to be know as Imperial Guard 4 The Win. My reasoning for changing the name:<div>
<br /></div>
<div>
1) APPARENTLY there is a podcast already called Deep Strike, or something to that effect. </div>
<div>
<br /></div>
<div>
2) My interest in 40k really centers around the Imperial Guard, and I wanted the theme of my blog to reflect that.</div>
<div>
<br /></div>
<div>
3) None of my units ever Deep Strike :(</div>
<div>
<br /></div>
<div>
4) The Imperial Guard always wins, even when they lose. </div>
<div>
<br /></div>
<div>
So there you have it. Welcome to IG4TW</div>Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-89585593926408405632012-07-25T18:05:00.001-07:002012-07-25T18:05:13.914-07:00Modular Gaming Table Construction Pt. 1Last weekend I assembled a crew (father, girlfriend, & loyal assistant) to create a gaming table for the basement. I'll have a billiards table which this table will rest on top of. I wanted it to be modular so it would be easy to move (hence the 2'x4' sections of plywood) and double-sided for added functionality. I'll be creating a new post (hence this post is part 1) detailing the process used to create the table. Basically step 1 involved adding pegs to the individual sections, and step 2 involved gluing felt to those sections and trimming off excess felt.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGOnyFXF76zfSbES5caJjwSYwFmdtIkd_W9IFDKECeoooOWzbK2jhPGLHnicD209tbvrXhNBE-_cNJs5yHFEuekizxRoMFqjg0sDPtlWmoqU4Y7xaNeKSAe74yoAXE0ic0cITG7dZjyFaR/s1600/IMG_0958.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGOnyFXF76zfSbES5caJjwSYwFmdtIkd_W9IFDKECeoooOWzbK2jhPGLHnicD209tbvrXhNBE-_cNJs5yHFEuekizxRoMFqjg0sDPtlWmoqU4Y7xaNeKSAe74yoAXE0ic0cITG7dZjyFaR/s320/IMG_0958.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Finished Product: Grassland/Forest/Jungle side, Gale Force 9 terrain</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-BmBAy08Nx6VxoULB_ptGTfUtQrA6qzEWUU4qCs-O2PZPHW61UNoe0PVEhI3fmku1sfP_k8FSW2jAC-h5eXKhjS0AnkqIFKdfWMNSuuKXhB-4yQKJrZehNkMtvCDLhetCVhM2gj88QCET/s1600/IMG_0942.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-BmBAy08Nx6VxoULB_ptGTfUtQrA6qzEWUU4qCs-O2PZPHW61UNoe0PVEhI3fmku1sfP_k8FSW2jAC-h5eXKhjS0AnkqIFKdfWMNSuuKXhB-4yQKJrZehNkMtvCDLhetCVhM2gj88QCET/s320/IMG_0942.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wolfcraft Dowel Pro Kit: Trouse Dowel Pro (Ace Hardware). <br />Used to peg together four separate 2'x4' plywood sections from Menards.<br />Wood glue used hold dowels in place. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HaQ3D3PybN8t4Jq3Y-lrinMPNf32R0ltNP4iYoBfmFH6qBJIuI93hcKKAZZyxL8Zmofiz6XeWC821-qXtcKrFxebEIoGIdi7Zs2ttzDMCEfjmFzZwztsKzs8msR-erPGeVs2X4JZGpfl/s1600/IMG_0950.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HaQ3D3PybN8t4Jq3Y-lrinMPNf32R0ltNP4iYoBfmFH6qBJIuI93hcKKAZZyxL8Zmofiz6XeWC821-qXtcKrFxebEIoGIdi7Zs2ttzDMCEfjmFzZwztsKzs8msR-erPGeVs2X4JZGpfl/s320/IMG_0950.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Spray Glue: Used to secure felt (Grey side for Urban/Facility/Space settings) to plywood.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgenmjP9Wr4RVnlAVUJoXLm8zA1-3Ws2dVQWUjQ_NrigZjHpU1iFlkNnCIQMu0ab0KJMABWMt7uEjdLi0udSmpw4y_8OK6tenRW6YOq8o9wM12WWo9e5CJ318V-dWhCkS3iZi8-xPK5I8of/s1600/IMG_0949.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgenmjP9Wr4RVnlAVUJoXLm8zA1-3Ws2dVQWUjQ_NrigZjHpU1iFlkNnCIQMu0ab0KJMABWMt7uEjdLi0udSmpw4y_8OK6tenRW6YOq8o9wM12WWo9e5CJ318V-dWhCkS3iZi8-xPK5I8of/s320/IMG_0949.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Assistant. Generally worthless for assembling gaming tables. </td></tr>
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<br />Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0tag:blogger.com,1999:blog-3663838180534797615.post-51830300048928629862012-07-23T16:52:00.002-07:002012-07-23T16:52:48.014-07:001500pts: 1st Arborian Rangers Vs. Thousand Sons<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgFvwHdXe3PZtCAhgo36Axpv9wygEbLFIcZj5r0mnV4xMpJNwEdwHR5IWWYkeuyiwgWBb2CMkIdpspnXsRY2InQmfGniLjqUq5ccssqEHDuN86o6MSK76nFZ0OFgkGkGBtghIT9OzXZ2y2/s1600/IMG_0921.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgFvwHdXe3PZtCAhgo36Axpv9wygEbLFIcZj5r0mnV4xMpJNwEdwHR5IWWYkeuyiwgWBb2CMkIdpspnXsRY2InQmfGniLjqUq5ccssqEHDuN86o6MSK76nFZ0OFgkGkGBtghIT9OzXZ2y2/s320/IMG_0921.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 1: Infantry Squad Seizes Statue Objective</td></tr>
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This week, Brandon (Head of <a href="http://gmmstudios.blogspot.com/" target="_blank">GMM Studios</a>) fought a 1500 point battle at his office. We fought on urban terrain and had a great time. This was my second 6th Edition game, and the first one which was played to completion. I brought a three Vendetta list, one full infantry platoon (55 troops plus a Lascannon HWS), Harker's Veteran Squad, Straken's as my Warlord, a Lord Commissar, and Marbo.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg151_7VoWsj7SCCLoCnJig_-UHcZLH1boTIhP1q0tlVdcpsWV5DSRImlC-c08UI5sIM166X5IX-qgWBPUFC0dZaAWVMXcHptj7RAwGA2X-0sa7dmagwfEI2EHWGXo-T9SKKcoWp3uKJlt9/s1600/IMG_0923.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg151_7VoWsj7SCCLoCnJig_-UHcZLH1boTIhP1q0tlVdcpsWV5DSRImlC-c08UI5sIM166X5IX-qgWBPUFC0dZaAWVMXcHptj7RAwGA2X-0sa7dmagwfEI2EHWGXo-T9SKKcoWp3uKJlt9/s320/IMG_0923.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 2: Valkryies arrive, Marbo arrives and misses with Demo Charge</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCr5xTfCIsLt_TPgHoHGHAzpRYBVYeZuO84sRIEExK27hqltsUliqoHp9sutKCvjiufg4p8v8nKBBnIPKeOV1Sdr8LajRShee1LipkhOFITWTEI9_IkYiCUJbzlPZXP3-uHWbEVkAsZVYR/s1600/IMG_0925.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCr5xTfCIsLt_TPgHoHGHAzpRYBVYeZuO84sRIEExK27hqltsUliqoHp9sutKCvjiufg4p8v8nKBBnIPKeOV1Sdr8LajRShee1LipkhOFITWTEI9_IkYiCUJbzlPZXP3-uHWbEVkAsZVYR/s320/IMG_0925.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3: Platoon Command Squad deploys via grav-chute insertion;<br />fails to kill any traitors with Heavy Flamer & Flamer. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0lVi_dskgUQ_w5C1steSDQCJaSskzmkg99ACDnuysQsoDYfyXyuCJLc38aGhr9_PVxuHUBDacZwRWLmDM3g01DwjF2Ahstu0SlbAwdrCCGmOb-PPnjcMFdp9BMHYuOnxUc5_Kv-rlnClg/s1600/IMG_0926.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0lVi_dskgUQ_w5C1steSDQCJaSskzmkg99ACDnuysQsoDYfyXyuCJLc38aGhr9_PVxuHUBDacZwRWLmDM3g01DwjF2Ahstu0SlbAwdrCCGmOb-PPnjcMFdp9BMHYuOnxUc5_Kv-rlnClg/s320/IMG_0926.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3: Forces converge on the central objective. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD9wPZZ_z59LU_SFnfLNpuwirOab0Oq4GjRR-hoYQed-CXa7JpNRMAY0jHiECudiWlIsJWrmzUx9-sKrluI1UUn9RF6XrnBwu-c3NcD5wlcf1AXmCP6jZVDVZ3tPZLtOh_1i1xZ4Vhj2ZM/s1600/IMG_0927.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD9wPZZ_z59LU_SFnfLNpuwirOab0Oq4GjRR-hoYQed-CXa7JpNRMAY0jHiECudiWlIsJWrmzUx9-sKrluI1UUn9RF6XrnBwu-c3NcD5wlcf1AXmCP6jZVDVZ3tPZLtOh_1i1xZ4Vhj2ZM/s320/IMG_0927.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 3: Epic Battle between Marbo and Sorcerer continues. <br />Marbo won and then got wiped out by Terminators.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP9W7mWpEmCOiE8A8rqcUapSuFZAuCmWs__w3CcYOTiQd7rFIz1nVBdHIJk4rxg7CshQBDcejw8cu84bxkYt_JqxWlFIp-xjLFlVk3eHHFZDyx4g9_j2jhvcvkg53XHEOIVvAS-CT-szlE/s1600/IMG_0928.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP9W7mWpEmCOiE8A8rqcUapSuFZAuCmWs__w3CcYOTiQd7rFIz1nVBdHIJk4rxg7CshQBDcejw8cu84bxkYt_JqxWlFIp-xjLFlVk3eHHFZDyx4g9_j2jhvcvkg53XHEOIVvAS-CT-szlE/s320/IMG_0928.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 4: Marbo gets wiped out by Terminators :)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisJCmSBahMIziGrz1pK_EEZi0v9mIIlNyXyI-k8CxTI6jHIMdvqMcGk64GcFr6ZSLEq0pxxQHCv-cANau0YW4NxR3v0BJjILZ7MACdpZ6yX0nyxrFn4svk_bsIcxufs_igAJOTiSS7UZ2R/s1600/IMG_0931.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisJCmSBahMIziGrz1pK_EEZi0v9mIIlNyXyI-k8CxTI6jHIMdvqMcGk64GcFr6ZSLEq0pxxQHCv-cANau0YW4NxR3v0BJjILZ7MACdpZ6yX0nyxrFn4svk_bsIcxufs_igAJOTiSS7UZ2R/s320/IMG_0931.JPG" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Turn 6: Last Charge of Col. Straken</td></tr>
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End result was two objectives (one barely ;)) in the hands of the Thousand Sons, and one objective in the hands of the Arborian 1st. A loss, but a well fought one which could have easily gone either way with a few different rolls of the dice.<br />
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<b>Impressions of 6th Edition:</b><br />
-Massed Psykers are a credible defense against Flyers. I lost all three during the battle. I did put two of them in Hover mode in order to deliver mass firepower on to the Terminator squads, which did the pilots no favors. Also, I forgot to take Deny the Witch rolls when my Vendettas were targeted.<br />
<br />
-It took over three hours to play a 1500 point game :/. Of course, we were looking up rules frequently.<br />
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-Move & Shoot games are so much more fun than any previous edition of 40k: Rapid Fire, Overwatch, and Snapshot make the game so much better.<br />
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<b>Overall Tactics:</b><br />
-I should have kept my infantry all on foot, instead of keeping 25 of them in reserve aboard the Vendettas. One Vendetta got taken out before the troops had a chance to deploy, the Platoon Command Squad miffed their one chance at glory by failing to kill a small Thousand Son squad, leaving only one Infantry Squad to hold the central objective.<br />
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-Vendettas should NEVER get placed into Hover Mode. They will die. /endstorybro<br />
<br />Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com3tag:blogger.com,1999:blog-3663838180534797615.post-71428331261358185762012-07-21T09:14:00.000-07:002012-07-21T09:14:10.845-07:00Only War BETA Rules on RPG Now<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4MjDDe6K2PlZO-LKX6pkHPvp84_5Ra0jp-LS82nFzrotuUdUAsX6dxxlybpo0KnrFlho8l26DHrC0Czhb2X1uI-5d0YKjbGGySaaDa1lTMf0n5ij0qunfy_IQkl28fEg0FFdM15XlIjE/s1600/Only+War+Beta.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR4MjDDe6K2PlZO-LKX6pkHPvp84_5Ra0jp-LS82nFzrotuUdUAsX6dxxlybpo0KnrFlho8l26DHrC0Czhb2X1uI-5d0YKjbGGySaaDa1lTMf0n5ij0qunfy_IQkl28fEg0FFdM15XlIjE/s1600/Only+War+Beta.jpg" /></a></div>
<div style="text-align: center;">
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<br />
<a href="http://www.rpgnow.com/product/103312/Only-War%3A-Core-Rules-Beta">http://www.rpgnow.com/product/103312/Only-War%3A-Core-Rules-Beta</a>
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<br />
Got it yesterday, $20, plus $20 off your purchase of Only War when it comes out for reals. Regiment Creation Rules are everything I've hoped for. Now, if only GW would bring back doctrines for 40k IG, I'd die a happy man.<br />
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Expect House Rules Doctrines based on the Only War rules to come out soon from Deep Striking.Arianna Flinthttp://www.blogger.com/profile/12261679769849430770noreply@blogger.com0